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The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game. There are five different groups of NPCs in the game: The Sirians, the Simbas, Zixies, Chi Che, and Elvians, each native to their respective planet. The players will also meet non-player characters (NPCs) throughout the game. Different chapters feature native "chapter specific" enemies for example the Kleer World features Flying Kleers and the Oriental setting of Chi Fang features Martial Arts Zombies. While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the Gravity Gun from Half-Life 2, though without the necessity of an external device. Power-ups are scattered throughout the game and can be obtained by destroying certain objects. Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and slime, while magical creatures' destruction is marked with sparkle effects and purple gases. īlood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed.
Serious sam 2 publishers Pc#
Although Serious Sam for Xbox was the first game in the series to feature a "lives system", Serious Sam 2 was the first PC game in the series to implement this system.
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The simplistic gameplay of Serious Sam 2 is similar to that of previous games in the series, but Serious Sam 2's lives system is a radical departure from the original games in the series (which would allow you to resume from checkpoints or saved games an infinite number of times). Vehicles feature turrets such as rocket launchers, machine guns, and laser turrets. Player-controlled vehicles (such as hover bikes and saucers) were introduced to the series in Serious Sam 2. More complicated gameplay mechanics that are often found in other games (such as jumping puzzles) are rare, and when encountered they are fairly simple, usually requiring the player to locate keys/objects in order to unlock doors or advance to the next level. The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health (and then re-spawn immediately from the player's last saved checkpoint). The story is developed through the use of cut scenes, which are interspersed throughout the game, especially at the beginning and end of each Planet. Serious Sam 2 features the story more prominently, but still maintains the focus on killing as many enemies as possible. This is a significant change from the previous games in the series in which the story existed merely to transport the player from place to place in order to kill as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence. The game's story establishes the reasons and methods for how the player travels from chapter to chapter. Serious Sam 2's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. Serious Sam faces numerous enemies at a time Serious Sam 2 is the only game to use the proprietary engine, though the Serious Engine 2 is available for licensing. The engine supports integration with both Xfire and GameSpy Arcade for multiplayer match finding. Ĭroteam simultaneously developed Serious Engine 2, the successor to their previous game engine, Serious Engine, for use in the game, and the engine is capable of many features of other advanced game engines of the time including high dynamic range rendering and light bloom. The multiplayer mode includes online co-op and deathmatch, the latter having been introduced in a patch. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. Taking place after the events of Serious Sam: The Second Encounter, Sam travels through various worlds collecting parts of a medallion in an effort to defeat Mental.
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In the single-player campaign, the player assumes the role of hero Sam "Serious" Stone in his adventures against the forces of the extraterrestrial overlord, "Mental", who seeks to destroy humanity.